These applications were easy to understand in a general sense but were harder to manually apply to the sketch:
void setup(){}
else{}
if (mousePressed){}
I had a hard time knowing where to input the codes and how to avoid screwing up the design I already had. Although, thinking about it now, its the same set of rules that applied to creating the image and using things such as noStroke( ), stroke( ), or Fill( ):
Whatever you put before, comes first.
I slightly regret picking such a complicated image to replicate because I feel like it held me back from exploring animating with code. However, it was fun abstracting such a famous painting to see how much I could simplify it and have it still be recognizable.
No comments:
Post a Comment